#include
#include
#include
using namespace std;
int m=1;
int pan[9][9]={0},pan1[9][9]={0};
char a[10][10]={{‘0’,‘1’,‘2’,‘3’,‘4’,‘5’,‘6’,‘7’,‘8’,‘9’},{‘1’},{‘2’},{‘3’},{‘4’},{‘5’},{‘6’},{‘7’},{‘8’},{‘9’}};
class Point
{
public:
void Get_Point(){
cout<<“请输入坐标:”;
cin>>x>>y;
}
int Get_x(){return x;};
int Get_y(){return y;};
private:
int x,y;
};
class Map:public Point
{
public:
void draw(int x,int y);
int open(int x,int y);
void scanbomb();
int saomiao();
};
int Map::saomiao()
{
int i,j,n;
for(i=1;i<=7;i++)
{
for(j=1;j<=7;j++)
{
if(pan1[i][j]1||pan1[i][j]2)
n++;
if(n39)
{break;}
}
if(n39)
{ printf(“\n”);
printf(“恭喜你 你赢了!!!!”);
break;
}
}
if(n==39)
m=0;
return 0;
}
void Map::scanbomb()
{
int i,j;
for(i=1;i<=8;i++)
for(j=1;j<=8;j++)
{
if(pan[i][j]!=9)
{
if(i1&&j1)//计数左上角
{
if(pan[i][j+1]==9)
pan[i][j]++;
if(pan[i+1][j]9)
pan[i][j]++;
if(pan[i+1][j+1]9)
pan[i][j]++;
}
if(i1&&j7&&pan[1][7]!=9)//计数右上角
{
if(pan[i][j-1]==9)
pan[i][j]++;
if(pan[i+1][j]9)
pan[i][j]++;
if(pan[i+1][j-1]9)
pan[i][j]++;
}
if(i7&&j1&&pan[7][1]!=9)//计数左下角
{
if(pan[i][j+1]==9)
pan[i][j]++;
if(pan[i-1][j]9)
pan[i][j]++;
if(pan[i-1][j+1]9)
pan[i][j]++;
}
if(i7&&j7&&pan[7][7]!=9)//计数右下角
{
if(pan[i][j-1]==9)
pan[i][j]++;
if(pan[i-1][j]==9)
pan[i][j]++;
if(pan[i-1][j-1]9)
pan[i][j]++;
}
if(j1&&i>1&&i<=7)//计数左边
{
if(pan[i-1][j]==9)
pan[i][j]++;
if(pan[i-1][j+1]==9)
pan[i][j]++;
if(pan[i][j+1]==9)
pan[i][j]++;
if(pan[i+1][j]==9)
pan[i][j]++;
if(pan[i+1][j+1]9)
pan[i][j]++;
}
if(j7&&i>1&&i<=7)//计数右边
{
if(pan[i-1][j]==9)
pan[i][j]++;
if(pan[i-1][j-1]==9)
pan[i][j]++;
if(pan[i][j-1]==9)
pan[i][j]++;
if(pan[i+1][j]==9)
pan[i][j]++;
if(pan[i+1][j-1]9)
pan[i][j]++;
}
if(i7&&j>1&&j<=7)//计数下边
{
if(pan[i-1][j]==9)
pan[i][j]++;
if(pan[i-1][j-1]==9)
pan[i][j]++;
if(pan[i][j-1]==9)
pan[i][j]++;
if(pan[i-1][j+1]==9)
pan[i][j]++;
if(pan[i][j+1]9)
pan[i][j]++;
}
if(i1&&j>1&&j<=7)//计数上边
{
if(pan[i+1][j]==9)
pan[i][j]++;
if(pan[i+1][j-1]==9)
pan[i][j]++;
if(pan[i][j-1]==9)
pan[i][j]++;
if(pan[i+1][j+1]==9)
pan[i][j]++;
if(pan[i][j+1]==9)
pan[i][j]++;
}
if(i>1&&i<7&&j>1&&j<7)
{
if(pan[i-1][j-1]==9) pan[i][j]++;//左上
if(pan[i][j-1]==9) pan[i][j]++;//左
if(pan[i+1][j-1]==9) pan[i][j]++;//左下
if(pan[i-1][j]==9) pan[i][j]++;//上
if(pan[i+1][j]==9) pan[i][j]++;//下
if(pan[i-1][j+1]==9) pan[i][j]++;//右上
if(pan[i][j+1]==9) pan[i][j]++;//右
if(pan[i+1][j+1]==9) pan[i][j]++;//右
}
}
}
}
int Map::open(int x,int y)
{
if(x>=1&&y>=1)
{
int i,j;
int pan2[10][10]={0};
for(i=0;i<=8;i++)
for(j=0;j<=8;j++)
{
if(i0||i8||j0||j8)
pan[i][j]=11;
}
for(i=x-1;i<=x+1;i++)
for(j=y-1;j<=y+1;j++)
{
if(pan[x][y]==0&&pan1[x][y]==1&&pan2[x][y]==0)
{
pan2[i][j]=1;
if(x-1>=0&&y-1>=0&&pan[x-1][y-1]!=9&&pan[x-1][y-1]!=11&&pan1[x-1][y-1]==0) draw(x-1,y-1);//挖左上
if(x-1>0&&pan[x-1][y]!=9&&pan[x-1][y]!=11&&pan1[x-1][y]==0) draw(x-1,y);//挖上
if(x-1>0&&y+1<=7&&pan[x-1][y+1]!=9&&pan[x-1][y+1]!=11&&pan1[x-1][y+1]==0) draw(x-1,y+1);//挖右上
if(y-1>0&&pan[x][y-1]!=9&&pan[x][y-1]!=11&&pan1[x][y-1]==0) draw(x,y-1);//挖左
if(y+1<=7&&pan[x][y+1]!=9&&pan[x][y+1]!=11&&pan1[x][y+1]==0) draw(x,y+1);//挖右
if(x+1<=7&&y-1>0&&pan[x+1][y-1]!=9&&pan[x+1][y-1]!=11&&pan1[x+1][y-1]==0) draw(x+1,y-1);//挖左下
if(x+1<=7&&pan[x+1][y]!=9&&pan[x+1][y]!=11&&pan1[x+1][y]==0) draw(x+1,y);//挖下
if(x+1<=7&&y+1<=7&&pan[x+1][y+1]!=9&&pan[x+1][y+1]!=11&&pan1[x+1][y+1]==0) draw(x+1,y+1);//挖右下
}
return 0;
}
}
return 0;
}
void Map::draw(int x,int y)
{
if(pan[x][y]!=9&&pan[x][y]!=0&&pan1[x][y]!=2)
{
pan1[x][y]=1;
a[x][y]=pan[x][y]+‘0’;
}
if(pan[x][y]==0&&pan1[x][y]!=2)
{
pan1[x][y]=1;
a[x][y]=pan[x][y]+‘0’;
open(x,y);
}
if(pan[x][y]==9&&pan1[x][y]!=2)
{
printf(“sorry game over!!!\n游戏结束”);
m=0;
}
}
class Game
{
public:
void init();
void start();
private:
Map map;
};
void Game::start()
{
int i,j,b,n=0,k=0;
for(i=1;i<=9;i++) //打印基本界面
for(j=1;j<=9;j++)
{
a[i][j]=’’;
}
srand(time(0));
while(k<=9)
{
i=(int)(rand()%7+1);
j=(int)(rand()%7+1);
if(pan[i][j]0)
{
pan[i][j]=9;
k++;
}
}
map.scanbomb();
while(m1)
{
for(i=0;i<=10;i++)//即时显示每次操作后的界面
for(j=0;j<10;j++)
{
if(j%100)
printf(“\n”);
printf(“%c “,a[i][j]);
}
printf(”\n”);
printf(“请输入序号:”);
scanf(“%d”,&b);
printf(“\n”);
if(b1)//挖雷
{
map.Get_Point();
if(pan1[map.Get_x()][map.Get_y()]0&&pan1[map.Get_x()][map.Get_y()]!=2)
{
map.draw(map.Get_x(),map.Get_y());
}
}
if(b2)//退出
m=0;
if(b==3)//标记
{
map.Get_Point();
if(pan1[map.Get_x()][map.Get_y()]0)
{
pan1[map.Get_x()][map.Get_y()]=2;
a[map.Get_x()][map.Get_y()]=’!’;
}
}
if(b4)//取消标记
{
map.Get_Point();
if(pan1[map.Get_x()][map.Get_y()]==2)
{
pan1[map.Get_x()][map.Get_y()]=0;
a[map.Get_x()][map.Get_y()]=’’;
}
}
map.saomiao();
}
}
void Game::init()
{
cout<<“\n****************************************************\n”<<endl;
cout<<” 欢迎进入扫雷”<<endl;
cout<<“\n****************************************************\n”<<endl;
cout<<“规则:\n输入序号1挖雷\n输入序号2退出\n输入序号3对雷进行标记\n输入序号4取消标\n”<<endl;
cout<<“玩法:\n先输入序号表明要挖雷还是要标记\n之后你需要输入一个坐标如a b(a表示行 b表示列)则指定位置会被挖开或者标记\n”<<endl;
}
int main()
{
Game game;
game.init();
game.start();
return 0;
}
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本文地址:https://blog.csdn.net/Liston_YDQ/article/details/107593761